New Model
Blog Posts (3)
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Defence of Odysseus Cloud - Dev Blog
The New Units (build 7)
...or unit, as I only added the one.
Other changes include:
- Improving performance on Android by pre-rotating the screen.
- Rewriting the animation support (it's now not based on the ten year old original)
- Adding a placeholder enemy "AI" that just builds endless units and moves them around.
- Fixing the endless bugs revealed by doing that.
After leaving the "infinite unit builder" running for a while:
(Yes, the textures are still bad.) (Ignore the super-high FPS, this was on a desktop with an RTX 2070, it can get > 1k sometimes.)
At this point, the pathfinding thread was slightly dead. But it hadn't crashed, ended up with three units in the same position, or turned into a pile of distorted triangles.
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Defence of Odysseus Cloud - Dev Blog
Gathering resources (build 6)
Main new feature:
Buildings can now produce/consume resources and creating units has a cost. Also, more placeholder-y placeholders!
Other changes:
- Buildings can be shapes that aren't rectangular
- Timing fixes (there was a bug where it would time everything as taking 0ms)
- Actually builds on Windows
- A few optimisations (mostly graphics related)
- Some cleanup (mostly deleting code that hasn't done anything useful in years)
- The UI now does less pointless work
- The options now get saved on Android
- Also, the app doesn't crash when suspended on Android now
- Worked around a bug on one device where the driver would crash if the Y axis of a vector was used...
Oh, and resolution scaling... ... is almost done. (Maybe this should be "The Y axis update"?)
(The new units are still coming, really!)
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Defence of Odysseus Cloud - Dev Blog
Building Some Buildings (build 5)
20-second video of main new features:
New stuff:
- Model updates
- Can now build and place buildings
- Minimap (can be hidden until a specific building is placed)
- Improvements to text rendering (can do non-English text now, also fixes some wonky alignment)
- Units are now less likely to randomly decide to point the wrong way, then turn back around
Here's the minimap after a little exploration:
Wait, I said I was adding more units last time... Maybe next time?