Water
Blog Posts (3)
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Defence of Odysseus Cloud - Dev Blog
Err... Fruit?
... did I mention that I keep getting distracted?
Anyway, turns out that stuff gets a bit broken/outdated when you leave it alone for... several months? Over a year? 🤷
Since I've just spent a few days getting everything building everywhere* again, here's it running on an iPhone (uh, 6s plus? so a little old...) (Several seconds of failing to end the recording removed.)
Over on macOS, we have some "interesting" water:
... and if you prefer raspberries to apples: (Required a small detour to fix a performance issue in the driver...)
Android still works, but nothing interesting there as that gets more testing... (Though I do need to handle screens with holes or bits missing/rounded off, ugh. Can we go back to rectangles please?)
* Okay, I missed Windows... My Windows laptop is a little dead (well, it doesn't work as a laptop due to a mostly dead NON-REPLACABLE battery sigh)
Hmm, next update would be in ~two months, maybe I'll have some new features by then...
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Defence of Odysseus Cloud - Dev Blog
The New Units (build 7)
...or unit, as I only added the one.
Other changes include:
- Improving performance on Android by pre-rotating the screen.
- Rewriting the animation support (it's now not based on the ten year old original)
- Adding a placeholder enemy "AI" that just builds endless units and moves them around.
- Fixing the endless bugs revealed by doing that.
After leaving the "infinite unit builder" running for a while:
(Yes, the textures are still bad.) (Ignore the super-high FPS, this was on a desktop with an RTX 2070, it can get > 1k sometimes.)
At this point, the pathfinding thread was slightly dead. But it hadn't crashed, ended up with three units in the same position, or turned into a pile of distorted triangles.
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Defence of Odysseus Cloud - Dev Blog
The Extremely Delayed Update (build 3)
This took slightly longer than expected...
(Ignore the loading messages)
Two builds (and a year) later and we actually have some UI! Other additions:
- "Boats" (Haven't finished a boat model yet)
- Unit construction
- Multiple unit selection
- An entirely new renderer
Next update will hopefully take less time.