Rewrite
Blog Posts (2)
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Defence of Odysseus Cloud - Dev Blog
The New Units (build 7)
...or unit, as I only added the one.
Other changes include:
- Improving performance on Android by pre-rotating the screen.
- Rewriting the animation support (it's now not based on the ten year old original)
- Adding a placeholder enemy "AI" that just builds endless units and moves them around.
- Fixing the endless bugs revealed by doing that.
After leaving the "infinite unit builder" running for a while:
(Yes, the textures are still bad.) (Ignore the super-high FPS, this was on a desktop with an RTX 2070, it can get > 1k sometimes.)
At this point, the pathfinding thread was slightly dead. But it hadn't crashed, ended up with three units in the same position, or turned into a pile of distorted triangles.
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Defence of Odysseus Cloud - Dev Blog
Network Sounds (build 4)
No video this time (not much to see), but still a lot of changes:
- Rewritten audio code (can actually play sounds)
- Rewritten network code (and a server that gets multiple players on the same map, mostly in sync)
- The new renderer now doesn't frequently crash (And is the default)
- Unit variants
- Weapon damage is no longer hardcoded as 1
- Less giant memory usage spikes while loading
Oh, and an actually useful options menu:
Now it's time to add some more units/buildings...