New Feature
Blog Posts (3)
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Defence of Odysseus Cloud - Dev Blog
Building Some Buildings (build 5)
20-second video of main new features:
New stuff:
- Model updates
- Can now build and place buildings
- Minimap (can be hidden until a specific building is placed)
- Improvements to text rendering (can do non-English text now, also fixes some wonky alignment)
- Units are now less likely to randomly decide to point the wrong way, then turn back around
Here's the minimap after a little exploration:
Wait, I said I was adding more units last time... Maybe next time?
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Defence of Odysseus Cloud - Dev Blog
Network Sounds (build 4)
No video this time (not much to see), but still a lot of changes:
- Rewritten audio code (can actually play sounds)
- Rewritten network code (and a server that gets multiple players on the same map, mostly in sync)
- The new renderer now doesn't frequently crash (And is the default)
- Unit variants
- Weapon damage is no longer hardcoded as 1
- Less giant memory usage spikes while loading
Oh, and an actually useful options menu:
Now it's time to add some more units/buildings...
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Defence of Odysseus Cloud - Dev Blog
The Extremely Delayed Update (build 3)
This took slightly longer than expected...
(Ignore the loading messages)
Two builds (and a year) later and we actually have some UI! Other additions:
- "Boats" (Haven't finished a boat model yet)
- Unit construction
- Multiple unit selection
- An entirely new renderer
Next update will hopefully take less time.
Images (34)
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Games - Smells Like Tuesday - GalleryInventory(that doesn't work), spellbar and improved randombolt.
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Games - Smells Like Tuesday - GalleryBox talking to a box that thinks it's DF... Wait they're both me...
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Games - Smells Like Tuesday - GalleryIt's time to save! (now that they actually show the time that you saved.)